Recent Posts Page 2

Agonistic Architecture

In parallel to Foucault I have been reading a text by Teresa Hoskyns from the book Making Things Public, Atmospheres of Democracy (p798). This large book investigates how democracy manifests outside of the general political sphere. In her text Designing the Agon, Teresa is interested in spatial politics. Her assumption is that space can reflect social relations but in turn it can determine them. With that in mind, determining what the European parliament should look like is both a political and spatial question.   Both she and Chantal Mouffe agree that a space for democracy must allow balanced conflict and… More

Thoughts on Foucault’s power/knowledge and Architecture

Michel Foucault produced one of the most influential bodies of work on the subject power and knowledge. Power is often viewed as a negative and oppressive force but he was one of the first to discuss power as a potent means of production and positivity in society. Foucault famously uses the term “power” together with “knowledge” to signify that the most powerful are those who warrant scientific understanding, current norms of knowledge and accepted truths. These truths are reinforced by scientific discourse, institutions, education, through the media and political ideologies. Here power produces narratives, truths and boundaries within which we… More

Larping is just a game

It is easy to get excited about the disruptive potential larp has for cultural experimentation. The strong focus on serious topics put Nordic Larp in the spotlight as a tool for exploring alternative mindsets and initiating social change around themes such as homelessness, politics, feminism, gender, global warming… I was quick to envision the possibilities of live action role playing for speculative design. Adam James said, as I have also come across during my secondary research, and as is also said of design, “I believe Larp can change the world.” In her blog Aeon, Alexa Clay, recommends the use of… More

I participated in a roleplay!

Thoughts on my participation in The Beholder Controller by Adam James and Common or Garden by Jamie Harper.   To be effective, larps need their players to agree on the characteristics and rules of world they will play in, also called the magic circle. As established previously, collaboration is a major corner stone of Nordic Larp practice. As a designer, I am inspired by the methodology used to warm up creative thinking in their participants during workshops. Our imaginations work differently and participating in games brings to light interesting processes to slowly engage players in character and world creation. Larps… More

Uncertain taxonomies

Uncertainty is unpleasant and we go to great lengths to make it less overwhelming. I am interested in the diverse ways we know and how we make decisions based on a combination of rational deductions or referring to our experiences. Everywhere we turn we are overwhelmed by information, how do we in this context make decisions, who do we trust, using what tools and how are we convinced?   Worthy evidence? This is a picture from a recent conference given by Donald Trump in which he declares having given up the leadership of his companies to his children… More

Using a stepper motor

The module I decided to try out was the stepper motor. The given tutorial was great and easy to use. Since this was a n output device I wanted to try using my keyboard as input and proceeded to research serial communication. I found a very useful tutorial here which helped me understand ASCII and how to use it with the arduino. More

Fictional experiences are also real

Johanna Koljonen is a writer, radio and TV host from Finland. She has researched, written for, about and through Larping and is a popular lecturer on the subject. This Introduction to Nordic Larp from the Nordic Larp Talks Stockholm 2010 is an overview of what is Live Action Role Playing can be, where it came from and how to create one.     During this talk on Nordic Larp (2011) she starts by relating her experience in a larp called Ground Zero (1998) designed by Jami Jokinen and Jori Virtanen. The game, who took place in Turku, Finland,… More

Nordic Larp

This is the neo-tribe I am particularly interested in. Live action role playing being a diverse ecosystem of styles and approaches, as you may now have noticed, I needed to narrow down my focus. Nordic larp is more of a school of gameplay rather than a style. It distinguishes itself from other forms through its intentions and is said to want to transcend entertainment and elevate the medium to the rank of art. More

Mapping Larp

The fusion of local heritage, national cultural interest and the effects of globalisation has led to the differentiation of a live action role playing tradition unique to each country. Explaining Larp and effectively demonstrating its diversity is a daunting task. But, as the subject of my research is interested in a specific style of roleplaying I will do my best to situate it amongst the other styles, as I see it. Larps evolve over time and are as diverse as there are games and rules. All these styles are equally valid and their practice depends on personal taste only. More

What is Live Action Role Playing (LARP)

Live Action Role Playing (LARP) most commonly referred to as the noun ‘Larp’ is a diverse medium anchored in the performing arts and gaming cultures. The practice involves physically embodying a character within a crafted environment for a determined time-period, after having agreed with fellow players on a set of rules and background stories. Games can be made for as few as two players to as many as hundreds and span from a handful of hours to a few days, or even multiple games spread like chapters over months. The most well-known larps tend to borrow their environments from literature… More